Xfrog to Cinema 4D XL V6
Open Xfrog and load up the English oak and then export it as a Wavefront.obj and fire up Cinema 4D. Then go File/ open or File/ merge to import the tree. Once the tree is in it will be rotated 90 degrees so in objects window go Edit/ select all and then in the Coordinates window type in -90 in the P rotation axis to bring the tree back up straight.
Now before we get onto texturing we need to be sure which part is which so go into point editing mode and go through each item, in our case OBJ_Simple_copy is the leaves and the rest is branches or bark. To start texturing double click on the "TreeShader" sphere in the Material window and add the bark texture in the color channel. Now here we have a problem as Cinema doesn't like the png file format so convert your files to JPG first. Now the full tree is textured with the bark texture so we need to create a new material for the leaves, do that then after double clicking on it add the oak_leaf.2.jpg texture to the Alpha and Color channel, you'll notice the whole thing is semi transparent this is because cinema is looking for an alpha channel which the JPG doesn't have so we need to tell it to just remove any black so remove the check from "Soft" and "Image Alpha" and change the Alpha Color to black as in the image below.
Now drag the sphere from the material window onto the OBJ_Simple_copy in the object window, but drag it onto the sphere so that it will replace the bark texture we already have and the texture automatically. That is it you now have a fully textured English oak ready to add to your scenes, click on the image below to see a larger version of the tree rendered in Cinema 4D XL
- Morphing Blob
- Neon Signs
- Creating A Car Tyre