Start off with your render such as the one below there should be clear areas for lightning otential.
Using the polygon lasso tool with no feather select the area for lighting be sure to include any little jagged bits to add interest as below.
Then fill this layer with a good deep color slightly darker than the intended lighting color as shown below.
Then duplicate that previous layer and set this new layer to color dodge the result should be a brighter color something close to what you want.
The important bit go back to the original (orange) light layer and apply filter --> Blur --> gaussian blur radius 6 The result should be similar to below
Finally on a new layer, with the above brush settings and a deep red color brush around the top and particulartly the bottom below the light set this layer to soft light.
The result should be similar to that below.
Here is an example of it in use.
Important note: The author is not a natural English speaker and there is a high chance of mistakes in every way. Corrections and comments are welcome.
- Power Blast
- Glow Tenticles
- Architectural lights 2
- Water Ripple